![]() It’s only on starting up again later that this issue will happen. We also don’t even know what’s causing these crashes to happen because when we exit the game and close the server, we’ve usually had it running for a few hours each time, all the while it’s been fine with no issues while we play. dbs from before the latest crashing issue began, still cause the crash to happen this time. What doesn’t make sense is that even backup. We have put in almost 48 hours into this save in particular, and it would be quite annoying to lose it entirely, because none of the auto-backups are stopping the issue this time. Using the built-in CheckGameDB batch file always reports that all the. Usually we have been able to side-step the issue by reverting to a slightly earlier backup of the automatic game.db backups. ![]() LogWindows: FPlatformMisc::RequestExit(1) ![]() LogExit: Executing StaticShutdownAfterError LogWindows:Error: Invalid InstanceReoderTable Index 32 of 0 elements in UHierarchicalInstancedStaticMeshComponent component 'PickupFoliageComponent_C_35' of actor '/Game/Maps/ConanSandbox/Art/Heightmap/Heightmap_x2_y4.heightmap_x2_y4:PersistentLevel.InstancedFoliageActor_0' The fatal error that happens each time seems to always be the same, something relating to an instanced mesh/actor: LogWindows:Error: = Critical error: = It’s happened two or three times before that on start-up the server will crash shortly after the launcher pops up. There’s only two players, myself and another person. Game mode: Locally hosted Dedicated Serverįor the last few weeks I’ve been playing on LAN, on a dedicated server I’m running.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |